awards, recognition, and shows
2015 ves award winner, “outstanding real time visuals”
2006 VES award nomination, “Outstanding Real Time Visuals”
2002 SIGGRAPH animation theater, “Chinese Buffet”
2002 Rhythm and Hues Cinematography award
2002 Ringling Trustee Scholarship nominee
2001 Ringling Faculty Materials awards
2009-2013 fine art gallery shows across NORTH AMERICA
1999-2002 best of ringling juried show
expert lighting artist / senior lighting artist, Activision 2010-present
At Activision, I'm a lighting lead driving the look, color, and visual bar for the billion dollar game franchise... call of duty. We are at the cutting edge of real time rendering technology, winning a VES award for best real time visuals in 2015.
art director / co-founder, sunny october 2008-present
3D printing, prototyping fun ideas, fabrication, mixing and matching...Sunny October is the umbrella housing all of my side passions. It's my creative outlet for any and all personal artistic pursuits and freelance.
lead artist / level art supervisor / senior artist, THQ 2006-2010
IN the heart of Manhattan...I worked at the game company thq as a lead artist, helping to define and set the visual target for the products' environments. Color studies, concept art, materials, lighting work, and art direction were all part of my day to day. Managing a small team of level set dressers and finishing artists, we were responsible for adding that final layer of polish and storytelling.
cg generalist / remote freelancer, awesome incorporated 2005-2010
i worked remotely for awesome incorporated, an animation production house in atlanta ga. most of my work entailed commercial ad work and short animation spots for cartoon network, nickelodeon, and general mills. here i did everything under the sun from concept visuals to simple modeled, rigged, animated and rendered elements.
lighter / concept artist / character modeler / intern, Electronic Arts 2001-2006
I began my career at EA as an intern and returned full time after my finishing my senior year of college. EA allowed me to grow as an artist and learn game production across many different disciplines. I jumped from character modeling to concept art... eventually landing as one of the first full time lighters at the studio.
ringling college of art and design — b.f.a. computer animation, 1998-2002
rhode island school of design — industrial design and abstract painting, 2000
art direction, 3D printing, fabrication, color, lighting and rendering, photography, modeling, texturing, maya, arnold, unreal engine, photoshop, after effects, animation, conceptual illustration, scripting, photo re-touching, printmaking