Awards, Recognition, and Shows

2018 ves award nomination, “outstanding real time visuals”
2015 ves award winner, “outstanding real time visuals”
2006 VES award nomination, “Outstanding Real Time Visuals”
2002 SIGGRAPH animation theater, “Chinese Buffet”
2002 Rhythm and Hues Cinematography award
2002 Ringling Trustee Scholarship nominee
2001 Ringling Faculty Materials awards
2009-2013 fine art gallery shows across NORTH AMERICA
1999-2002 best of ringling juried show

 

Experience

senior Art manager | art director | meta reality labs & oculus 2018-present                                                                                                                                                                                                                            

leading a multidisciplinary team of creatives, prototyping new interactions and experiences for meta reality labs.

 

art director | co-founder, sunny october 2008-2019                                                                                                                                                                                                                           

3D printing, prototyping fun ideas, fabrication, mixing and matching, Sunny October is the umbrella housing all of my personal artistic pursuits and freelance. Clients have included glossier & everlane.

 

expert lighting artist, Activision 2010-2018                                                                                                                                                                        

At Activision, i was a lighting lead driving the look, color, and visual bar for the billion dollar game franchise, call of duty. our engine was at the cutting edge of real time rendering technology, winning a VES award for best real time visuals in 2015 and nomination in 2018.                           

 

lead artist | level art supervisor, THQ 2006-2010                                                                                                                                                                                  

I worked at THQ as a lead artist, helping to define and set the visual target for the products' experiences. Color studies, look development, modeling, and art direction were all part of my day to day. Managing a small team of artists, I was responsible for adding that final layer of polish and storytelling.

 

3d generalist, awesome incorporated 2005-2010                                                                                                                                                                        

I worked remotely for awesome incorporated, an animation production house in ATL. Most of my work entailed commercial ad work and short animation spots for Cartoon Network, Nickelodeon, and General Mills.

 

lighter | concept artist | character modeler, Electronic Arts 2001-2006                                                                                                                                                    

I began my career at EA as an intern and returned full time after my senior year of college. I jumped from character modeling to concept art, eventually landing as one of the first full time lighters at the studio.

 

Education

ringling college of art and design — b.f.a. computer animation, 1998-2002
rhode island school of design — industrial design and abstract painting, 2000

 

Skills

art direction, color, design, lighting and rendering, ar/vr workflows, photography, modeling, texturing, maya, arnold, unreal engine, scripting, photoshop, after effects, animation, conceptual illustration, 3D printing, fabrication, photo re-touching, printmaking