for a while I worked as a lead artist in nyc at thq. I was focused on defining the look of environments, lighting, asset lists and model sheets, concept paintovers, managing outsourcers, and managing a small team of artists as the levels went through the pipeline from my initial designs to final polish and optimization.
the reel below represents my work on call of duty: advanced warfare. I'm unable to show any of my current work on the franchise because the game has not been announced to the public yet.
early in my career I was tasked with pushing the look of the madden football franchise. below are some look / dev explorations for lighting and weather. The vid on the left runs through a quick time of day time lapse, while the vid on the right goes from a clear day, to snow, and eventually a heavy downpour. for each I completed the lighting, materials, fx, post, etc.