at activision, i'm a lighting lead driving the look, color correction, and visual bar for the billion dollar game franchise... call of duty. we are at the cutting edge of real time rendering technology. below you can find some of my latest lighting and color work on the franchise.
for a while I worked as a lead artist in nyc at thq. I was focused on defining the look of environments, lighting, asset lists and model sheets, concept paintovers, and managing a small team of artists as the levels went through the pipeline from my initial designs to final polish and optimization.
the reel below represents my work on call of duty: advanced warfare.
early in my career I was tasked with pushing the look of the madden football franchise. below are some look / dev explorations for lighting and weather. The vid on the left runs through a quick time of day time lapse, while the vid on the right goes from a clear day, to snow, and eventually a heavy downpour. for each I completed the lighting, materials, fx, post, etc.