resume
Awards and Recognition
2013 From Steel to Wheels: The Cor-o-van building’s past, present, & future, Farley’s, San Francisco
2013 Solo Show, Farley’s, San Francisco
2013 New Prints 2013/Winter, International Print Center, New York
2012 The Cohesion, Breeze Block Gallery, Portland
2012 Potrero Hill Artists’ 54th Annual Exhibit, Potrero Hill Library, San Francisco
2012 Facets: Talents Within a Studio, Avenue 25 Gallery, San Mateo
2009 Group Show, Canteen Life Gallery, Ottawa Canada
2006 VES awards nomination, “Outstanding Real Time Visuals”
2002 SIGGRAPH animation theater, “Chinese Buffet”
2002 Rhythm and Hues Cinematography award, “Chinese Buffet”
2002 Ringling Trustee Scholarship nominee for computer animation
2001 Ringling Faculty Materials awards
1999-2002 Best of Ringling Juried show
Experience
senior lighter, Activision Foster City 2010-present “Call of Duty: Modern Warfare 3″
- Set key lighting and post process for levels
- Set up character lighting rigs for levels
lead artist, THQ New York 2008-2010 “Homefront”
- Evaluated new rendering techniques by which visual quality could be improved
- Worked to develop, maintain, and unify the visual style amongst the project’s art content through lighting, color, and tone
- Managed team of artists responsible for finishing environments through lighting, post process, set dressing, and materials
- Set key lighting, character lighting, and post process for all levels
level art supervisor, THQ New York 2007-2008 “Frontlines: Fuel of War”
- Managed team of artists responsible for finishing environments through lighting, post process, set dressing, and materials
- Set key lighting and post process for all levels
senior artist, THQ New York 2006-2007 “Frontlines: Fuel of War”
- Environmental concept artist focused on lighting, look, and feel
- Created and maintained color keys for all levels
lighter, Electronic Arts orlando 2004-2006 “Madden 2006”
- Lit and composited several pre-rendered sequences used as lighting and color visual targets
- Contributed to the design and implementation of next generation lighting and post effects pipeline
- Captured and maintained library of HDR images used for spherical harmonic based lighting pipeline
- Lit over 32 stadiums for all times of day and weather conditions
concept artist, Electronic Arts orlando 2003-2004 “Madden 2005”
- Contributed to the design and implementation of revised environment lighting pipeline
- Environmental and character concept artist focused on lighting, look, and feel
character modeler, Electronic Arts orlando 2002-2003 “NFL Street” “NCAA Football 2004”
- Modeled, textured and rigged characters
intern, Electronic Arts orlando 2001 “Madden 2001” “NASCAR 2002”
cg generalist, Awesome Incorporated 2005-present
- Lit, modeled, textured, rigged, and animated 3D elements for TV commercial spots
- Clients have included The Cartoon Network, Nickelodeon, and General Mills
owner, Printshop Brooklyn 2008-present
- Created original pieces, and color separations to be sold as limited edition screen prints
Education
RINGLING COLLEGE OF ART AND DESIGN — B.F.A. Computer Animation, 1998-2002
RHODE ISLAND SCHOOL OF DESIGN — Industrial Design and Abstract Painting, 2000
Skills
Lighting and Rendering, Maya, Radiant, Unreal Engine, Photoshop, After Effects, Photography, Photo Re-Touching


